If my brain had a junk drawer, this would be the cataloged, self-aware version — mildly explosive but organized.
A lowkey corner of the internet where I learn in public, slowly, to stay curious.
The Lab is a mental workshop where I throw in unfinished ideas, half-cooked theories, and notes that don’t belong anywhere — while trying to understand what I’m doing with my work (and my brain).
Learning About Being – figuring out how to exist without applause.
Lament And Build – complain a little, then tape it back together.
Lost And Blogging – note things down before I forget who I was thinking for.
what
stands for
depends on
the mood of the day
The Lab doesn’t sell, teach, or enlighten.
It only documents signs of life — proof that someone, somewhere, is still thinking, writing, and occasionally deleting on purpose.
[→ Go to Playbook – the tidier part of my brain 😀 ]
Because maintaining separate places — CV, portfolio, blog — requires more discipline than I own.
|why this| exists
So I folded everything into one semi-organized ecosystem, partly to simplify my life, partly to prove that thinking itself can be creative practice.
It’s basically a one-person social network,
where the user and the content happen to be the same person.
- 5 PILLARS & THEIR GALLERIES
If the first half of this page is my left brain rambling, this part is the right brain pretending to be methodical. The Lab is built around five pillars — a fancy way of sorting different flavors of confusion.
🧠 PILLAR 1 — Strategic Thinking & Systems
Strategic thinking in a world that keeps outsmarting its own plans.
A. Hidden Mechanisms
The unseen mechanisms that make systems work against their original intent. The more we try to control them, the more chaos proves it has better instincts.
B. System Archetypes
Twelve timeless feedback loops from Senge and Meadows—structures that quietly govern organizations, societies, and minds. They behave like karma, except they always arrive late.
C. Strategic Paradoxes
Plans so clever they collapse under their own logic—where reason and delusion switch seats. There are no perfect strategies, only people convinced they’ve just invented one.
D. Obscure but Relevant Theories
Forgotten academic theories that explain the present a little too well. Some ideas only become fashionable once the world grows tired of repeating old mistakes.
E. Cross-Disciplinary Lenses
When physics, biology, economics, and art accidentally describe the same pattern. I call it comparative confusion studies.
F. Cybernetics & Information Loops
Feedback, signal, data—the loops that make systems self-obsessed. Every model believes it’s evolving, until it realizes it’s just mirroring itself.
G. Military & Strategic Doctrines
Lessons from the battlefield, where failure isn’t an ending but an update. Survival favors the one who analyzes, not the one who aims.
H. Economic & Evolutionary Systems
From nature to markets, all systems live by adaptation. “Evolution” is just nature’s polite way of saying: try again.
I. Philosophy & Meta-Systems
Thinking about thinking—the moment every definition asks itself, “am I still true?” Philosophy is how humans debug the soul through language.
J. Media & Cultural Systems
Media, culture, and information—the bloodstream that both nourishes and poisons society. No one controls the flow, but whoever tells the best story gets to be believed.
If strategy is a map, then every system error is a coffee stain I chose not to wipe off.
🧩 PILLAR 2 — Psychology of Decision
The psychology of choice—where reason wears the mask of instinct.
1. Neural & Embodied Decisions
The body decides first; the brain just writes the press release after. Thinking usually arrives late, but insists on taking the credit.
2. Time, Risk & Probability Distortions
We paint risk like artists shade shadows—exaggerating the dark to make it visible. We don’t fear uncertainty; we just prefer the illusion of steering it.
3. Consumer & Market Decisions
People buy meaning long before they buy the product. Every swipe of a card is a small ritual for identity.
4. Social & Collective Decisions
Crowds decide faster than individuals—and mass mistakes feel less lonely. Herd behavior is how society comforts itself by saying, “at least we were wrong together.”
5. Identity & Self-Narratives
We choose according to the stories we believe about ourselves. “Free will” is often just an encore of an old role we liked.
6. Cultural & Ritual Frames
Every choice is ceremonial, from the altar to the meeting room. Humans are formal creatures, even when pretending to improvise.
7. Tech, Digital & Algorithmic Decisions
The algorithm doesn’t force you—it just remembers what you once craved. Technology is instinct reflected back, only brighter and colder.
8. Experimental & Edge Cases
Experiments that push reason to its breaking point, where “right” and “wrong” collapse into theater. Sometimes science is just humanity practicing how to live with its own absurdity.
I study human behavior mostly to understand why I keep clicking “Agree.”
🎭 PILLAR 3 – Storytelling & Narrative
Stories—the oldest interface through which humans program belief.
1. Core Narratology & Story Mechanics
Structure, rhythm, and point of view—the skeleton of every story from myth to marketing. The trouble is, rhythm lasts longer in memory than truth.
2. Semiotics, Language & Rhetoric of Story
Language doesn’t just tell stories; it picks sides. Calling someone “a hero” or “a threat” already scripts morality.
3. Cultural & Historical Story Frames
Every era invents its own narrative to make power look inevitable. History is a collection of award-winning rewrites.
4. Psychological & Cognitive Story Biases
The brain prefers stories over facts—because facts don’t comfort anyone. Reason usually falls asleep on the lap of a good narrator.
5. Applied Storytelling in Branding & Media
When brands learn to preach like micro-religions. It’s not the product people believe in—it’s the tone of belief itself.
6. Critical & Postmodern Story Modes
Stories that admit they’re fake often turn out truer. When truth loses its charm, irony becomes the last form of faith.
7. Visual, Filmic & Multimodal Storytelling
When image, sound, and motion all speak at once, we forget who’s narrating. The cinema is the new cathedral—light timed perfectly to make us cry.
8. Cross-Cultural & Mythic Story Frames
Motifs migrate across borders, morphing to survive new tongues. Stories travel better than their authors.
9. Science, Technology & Future Storytelling
Science fiction is where ethics goes on vacation and returns with new questions. Every vision of the future is just memory with filters.
10. Mind, Memory & Neuro-Narratives
Memory doesn’t store truth; it edits for coherence. We don’t recall with the brain—we recall with the plot.
11. Artistic, Performative & Spatial Narratives
Space, body, and gesture all have their own grammar of expression.
A single movement can be a novel if you stare long enough.
12. Socio-Political & Meme Narratives
From memes to propaganda, every idea seeks the shortest path to emotion. The modern world isn’t lacking information—just editors with a conscience.
Stories don’t reflect the world—they replaced it long ago.
🎨 PILLAR 4 – Visual Grammar
Vision—the language we forget we’re fluent in.
1. Pokédex of Cursed Icons
A collection of symbols misused yet perfectly on trend. Icons never die—they just respawn in PowerPoint.
2. Aesthetics & Art Movements as Grammar
From Bauhaus to Vaporwave, every art movement is a visual syntax of its time. When words fail, humans start kerning reality.
3. Newsroom of Visual Lies
Images posing as evidence, where Photoshop is the least deceptive element. Modern media doesn’t have to lie—it just needs the right angle.
4. Home Shopping Network from Hell
Where advertising, ethics, and studio lighting melt into one. The aesthetic of consumerism: always smiling before the burn.
5. Branding & Corporate Visual Systems
Identity design—how collectives compress emotion into geometry. A logo is capitalism’s flag; it defends feelings, not borders.
6. SimCity of Semiotics
Space as a language of power—from supermarket aisles to public squares. Every map has a storyteller; not everyone is allowed the pen.
7. UX, Interface & Digital Visuals
Digital interaction—each tap a tiny prayer for convenience. When a button makes us forget the human on the other side, design has succeeded too well.
8. Cross-Cultural Visual Misreadings
Symbols that migrate and get lost in translation. An emoji crying in Japan might be laughing in Brazil—and no one apologizes.
9. Failure, Noise & Backfire → Comedy Roast of Logos
Visual mishaps where design gets betrayed by its own intentions. Nothing’s funnier than a logo born to be serious turning into a meme.
10. Future & Speculative Visual Systems → Cult of the Pixelated Prophets
Images that prophesize the future through their glitches. Our new religion is pixel; the altar, a touchscreen.
A picture may speak a thousand words—most of them excuses.
🧭 PILLAR 5 – Education & Communication
Teaching and transmitting knowledge without draining its soul.
1. Cognitive Load & Learning Science → Faculty of Arcane Pedagogy
The science of how much the brain can carry before it freezes. The best teaching makes students believe they discovered it themselves.
2. Communication Myths & Failures → Museum of Failed Presentations
A gallery of timeless communication blunders. Every PowerPoint slide is proof that technology can’t save boredom.
3. Media, Rhetoric & Knowledge Packaging → Edu-Arcade
How knowledge is wrapped, branded, and gamified for attention. When learning turns into entertainment, people often play without noticing they stopped thinking.
4. Cultural Scripts of Learning & Communication → Global Campus
Different rituals of teaching and learning, united by identical pressure. Global education: one exam, many confused languages.
5. Critical Pedagogy, Power & Institutions → Ministry of Educational Control
Where education serves as an instrument of order and soft obedience. Every power structure calls itself a “talent development program.”
If knowledge is light, The Lab is just a desk lamp—bright enough to notice we’re still on.
🌒 Peripheral Territories — The Unsystematic Zone
The outer edges of The Lab — where theory runs out of battery and emotion takes over for a while.
✴️ Emotional Myth Series
A series that treats emotions like modern myths—grief, envy, pride, and fear, each with its own theology. I don’t write them to heal, but to ask what every emotion is secretly trying to protect.
✴️ The Soft Theories
Essays that live between reason and feeling—half framework, half confession. They prove nothing, but allow thought to relax its jaw for once.
✴️ Field Letters
Loose notes from daily life—observations too raw to fit any framework. If the five pillars are structure, these are the background noises that reveal the heartbeat.
✴️ Meta Essays
Pieces about the act of thinking and writing itself—where ideas doubt their own origin stories. No conclusions here, only the persistence of curiosity in disguise.
✴️ Fragment Studies
Short fragments, too small for essays yet too heavy to ignore. They read like fallen Post-its from the notebook of a distracted mind.
Every system has an edge—and that’s usually where the interesting parts begin.
Nothing here is final.
Framework
Playbook
The Lab
“Every mistake is a new data point.”
“The Lab doesn’t promise truth. Only experiments.”
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